全局变量
/* Minimum SDL audio buffer size, in samples. */
// 最小音频缓冲
#define SDL_AUDIO_MIN_BUFFER_SIZE 512
/* Calculate actual buffer size keeping in mind not cause too frequent audio callbacks */
// 计算实际音频缓冲大小,并不需要太频繁…
第一次导入AssetBundleBrowser遇到报错有
Assets\Scenes\AssetBundles-Browser-master\AssetBundles-Browser-master\Tests\Editor\ABModelTests.cs(13,7): error CS0246: The type or namespace name Boo could not be found (are you missing a using directive or an assem…
学习演示项目dodge_the_creeps,发现里面多了一个Path2D与PathFollow2D 研究GDScript代码发现,它主要用于随机生成Mob var mob_spawn_location get_node(^"MobPath/MobSpawnLocation")mob_spawn_location.progress randi()# Set the mobs dir…