一、生成墓碑
新建脚本如下:
using Unity.Entities;
using Unity.Mathematics;namespace ECSdemo
{public struct GraveyardRandom : IComponentData{public Random Value;}}扩充GraveyardMono如下:
using Unity.Entities;
using Unity.Mathematics;
…
项目文件 链接:https://pan.baidu.com/s/1BabHvQ-y0kX_w15r7UvIGQ 提取码:emsg –来自百度网盘超级会员V6的分享
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mono.Data.Sqlite;
using System;
using Syste…