1.继承与重写的Open关键字 open class Product(val name:String
) {fun description() "Product: $name"open fun load() "Nothing .."}class LuxuryProduct:Product("Luxury"){//继承需要调用 父类的主构造函数override fun load(): String {…
把Kinect的深度图穿给Shader Graph using com.rfilkov.kinect; using UnityEngine; using UnityEngine.UI; public class GetDepthTex : MonoBehaviour { public Material Mat_SandTable; void Update() { Mat_SandTable.SetTexture("_MainTex"…