时间函数 using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class game : MonoBehaviour
{// Start is called before the first frame updatefloat timer 0;void Start(){//游戏开始到现在所花的时间Debug.Log(Time.time);//时间缩放值…
1、这是日志表记录的数据,现在需要统计出每个app_id各个警告类型alarm_type的总数 2、先实现行转列,把三个alarm_type值转成列字段
SQL
select app_id,count(CASE WHEN alarm_typeconcurrency THEN 1 ELSE null END) AS currentCount,count(CASE WHEN …